Home Game Reviews & Analysis Old Games New Tricks: What 5000 Years of Playing Can Teach Us Today

Old Games New Tricks: What 5000 Years of Playing Can Teach Us Today

Old Games New Tricks: What 5000 Years of Playing Can Teach Us Today
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Ever wonder why we can't seem to put down the dice? It's not just a modern habit to kill time on a rainy Sunday. For as long as people have been building cities, they've been building board games. If you look back at the history of how we play, you'll see it's less about winning and more about how we learn to think. From the dusty tombs of Egypt to the polished tables of modern hobby shops, games have always been a way for us to practice being human. They aren't just toys. They're tools for the brain.

Think about the Royal Game of Ur or Senet. These aren't just names from a history book. They were the original strategy guides for life. When you play a game that's thousands of years old, you're doing exactly what someone did in the Bronze Age. You're weighing risks, hoping for a bit of luck, and trying to outsmart a friend. It’s a pretty wild thought, right? That connection to the past is what makes looking at game history so interesting. It shows us that while our tech changes, our brains really haven't changed that much at all.

At a glance

Board games have served many roles throughout history. Here is a quick look at how their purpose has shifted over the millennia.

EraPrimary Game PurposeCommon Example
Ancient (3000 BCE - 500 CE)Spiritual process and luckSenet, Royal Game of Ur
Medieval (500 CE - 1500 CE)Social status and trade logicBackgammon, Chess
Victorian (1800s)Moral instruction and ethicsThe Mansion of Happiness
Modern (1990s - Present)Complex logic and social bondsCatan, Eurogames

The Spiritual Side of Senet

Take Senet, for example. In Ancient Egypt, this wasn't just a fun way to spend an afternoon. It was deeply tied to the idea of the afterlife. The board had thirty squares, and as you moved your pieces toward the end, you were basically simulating the soul’s process through the underworld. It’s strange to think of a board game as a religious map, but that’s exactly what it was. Getting your pieces off the board meant you had successfully navigated the trials of the gods. It gave people a way to touch the

James Sterling

"James Sterling is the Editor-in-Chief of PlayAllEvening.com. He curates and oversees all content on the platform, ensuring its accuracy, relevance, and educational value. James has worked with a team to design the historical time line of tabletop games."

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